New account registration is temporarily disabled.

KHALICANVAS STUDIOS'S PROFILE

A hobbyist game developer from Bangladesh. These days I am less active here :3 please follow my work anywhere else it is convenient for you :3

YouTube: https://cutt.ly/ZmROcSm
Instagram: https://cutt.ly/HmYvwDX
Facebook: https://www.facebook.com/KhaliCanvasStudios
Itch.IO: https://khalicanvasstudios.itch.io/
Skill Hunter
Customize and REcustomize stats and skills

Search

Filter

Hobby to Profession, Looking for success stories

Desired fields would be games. None of the few game companies have done anything substantial. They make all their money from government funds, they get money to make anything related to the country, no matter how crappy. If an internship still helps I could try for that. But if whoever is going to process my application goes through these companies' portfolio, they will not be impressed :3

And I don't see any way of securing a job abroad, may be US, right after my undergrads

Hobby to Profession, Looking for success stories

@Red_Nova

Internships over here are not worth it. This is according to our professors. I am working hard on getting a paper or two published. Immediately after my undergrads I will try for a masters abroad, whose requirements I am figuring out as of right now. Targeting a few good universities known for their game development courses and other more traditional-safer disciplines of study.

--> get a masters
--> secure a job, any valid job
--> somewhere in between figure out how to make games for a living

This too suggested by another professors

These are my current train of thoughts. Sounds good?

Hobby to Profession, Looking for success stories

author=SaitenHazard
The way to test this out, is taking an entire week off, and spend all of that working on games. At the end, review how you felt. If you feel miserable using the week like that, it is probably better you find something/someone that supports you doing what you love.

Back in school I did use up weeks for a game. Although I did not have to quit anything and it was actually on a school break. Having someone else support me financially does not sound nice at all.

Hobby to Profession, Looking for success stories

I already lost most of my hair anyways, lol. I realize that all those negative attributes are how the industry works right now and I may as well may be just need to build perspective. There is that tiny chance that I will get lucky or find a way around, mostly can only hope.

But something I took away from this entire thread is not to limit myseld to only games, just incase I need something to fall back on or have a change of heart

Hobby to Profession, Looking for success stories

I see all the moms and dads having to spend so much time at work without even enjoying it, just something else they have to do like brusthing your teeth. I want to enjoy it. They may have not had the opportunity to do something else, but thanks to them I do.

I also realize that that guy has it very good. But I am not sure what exactly I am to take away from this.

Initially when I started to think about making game development as a profession (years ago) I pointed out to myself how I liked to code, get creative, solve problems and how good of an excuse it was to play more games :3

But as I kept making games and noting how happy I felt to learn, test, implement, innovate and even fail, I started to feel like as far as professions go this would make me the happiest.

Note, I am only about 22, so there may be things I am yet to learn and experience hence might not be able to relate as well.

As far as everything else I want life to be. Stay close to my parents, preferably have a wife and kids, and have near impossible goals so that I am always on my toe, never bored and mostly productive.

Cosntructive feedback for some games I have made in the past please?C

I have a game page for the second game... Its called TiFA

Cosntructive feedback for some games I have made in the past please?C

Both are browser based.

http://www.kongregate.com/games/stef1987/shoot-em-up

this is for local 2 player only. So grab a buddy!
https://www.scirra.com/arcade/multiplayer-games/tifa-1824

You can review or comment or message me for the feedback. All is fine with me. I made these some while ago and just though I could use some constructive feedback to find my faults and get new ideas and stuff.

Thank you :D

Hobby to Profession, Looking for success stories

Making a living out of video games would simply mean I get to spend a lot more time making better and better games. I don't need to have the money for every unit of the game, nor do I want to make a fortune. I just want to make a comfortable living out of it so that I do not need to do something else, something I do not want to do, just for the paycheck at the end of the month.

As long as I get the money I need I would be glad to give away the game.

I also have no predisposition to only make "indie" games. Although its a good thing to start with, more creative control, smaller games, smaller funds required, smaller financial risks, takes less time, good to work my way up from there, the opportunity to makes niche games for niche audiences and not have to compete with studios having a few 100 employees, forced to work closely with different disciplines which would make me a better designer etc. At least that is how I feel about it.

And I also disagree with the last statement. "Indie games are for indie audiences. The point is to have fun, and probably do it as cheaply as possible. "

Indie games are starting to slowly but surely creep into non "indie" audiences, as I notice with many of my friends from different walks of life. Even if not, if the audience makes enough money for me I would be fine with it. Most of the people in the AAA industry must also be there for the "fun" or else their are better paid opportunities for most of them elsewhere. The point for anything and everything in life is to do it as cheaply as possible (yes, I realize some people like to spend money just to flaunt or because of the social class they belong to).

Hobby to Profession, Looking for success stories

That is what exactly the feeling I have about the whole thing. It needs to be a round about process as no matter how hard I may try, failure is the norm. Still leaves me with a lot of questions though. What to do after my undergraduate, with only 1 year left.

Take time off from normal life and work on the best game I am rver made?
Go abroad for a masters, or a job, so I have much better access and opportunities yo work on games professionally?
If I do my masters what should I do it on?
Should I do a mastets at all?
Should I work here for a few years so that I can get enough job experience under my belt before I try going abroad?
Etc.

I guess everyone has these questions at this point :v

Trying to figure out how to get closer to becoming a professional developer without risking going homeless first :3

Glad I got a year to figure things out

Hobby to Profession, Looking for success stories

Lots of people just woke up one day and felt like making games. Now there is a few companies making half assed games and dying out. We can all imagine what someone's first games are like, not to mention everyone overhere only uses unity.

Hence I am not taking Bangladesh game companies into my calculations as one has yet to make anything their but their first mistakes.

How ling ago did you live here? I had had interest since before 2013